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Experience Design for Learning

~ Gamification, Data Analytics, Learning Design

Experience Design for Learning

Tag Archives: gamification

Increasing Student Engagement Online With Blockchain Technologies

September 19, 2020

Student engagement is important.  Some evidence suggests that retention and persistence in online programs can be linked to student engagement.  The need to focus on student engagement in online courses may be especially significant as …

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Course Gamification Tools for Blackboard Learn

June 17, 2017

  An 2.0 version of this tools is available in a newer post. Introduction Gamification: “the use of game mechanics …

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Video presentation: Gameful Thinking to Inspire Learning

June 7, 2016

  TechTeach University of Illinois at Chicago Nov 7, 2015. Building Student Success: Gameful Thinking to Inspire Learning The conference …

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Gamification and Gameful Thinking for Empathy and Inclusive Campus Culture

March 23, 2016

Gamification and gameful thinking are different.  Lee and Doh (2012) suggest that gamification should be defined more narrowly to include …

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Learning should be hard, hard as fun.

March 10, 2016

One of trepidations that students carry into introductory STEM courses is that the learning will be hard, perhaps too hard.  …

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Gamification for Edu – Annotated Bibliography

March 9, 2016

Annotated Bibliography Aguilar, S., Holman, C., & Fishman, B. (2013). Leveling-Up: Evolving Game-Inspired University Course Design (pp. 46–52). Presented at …

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Courses are Games

March 1, 2016

College courses are like games in that we have rules, challenges, scores, academic fair play.  Competition is often encouraged for …

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Playing the Game of School Well

February 29, 2016

When students use checklists as a way to track school tasks they apply gameful approach.  They track their progress and …

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Why Grounded Theory is Good for Gamification

February 29, 2016

Grounded Theory is a systematic generation of theory from systematic research (Padgett, 2004). The purpose of this Grounded Theory study …

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Why Case Studies are Needed in Course Gamification

February 29, 2016

Unlike the quantitative research, which is interested in testing a hypotheses and statistical generalizations, qualitative approach focuses on understanding the …

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Tags

academic integrity accessiblity ADA analytics bbworld2020 blackboard Blackboard Data checklists classroom teaching continuity copyright Csikszentmihalyi daniel pink Data education expectancy-value fair use flow gameful design games gamification gaming good games grounded theory guitar hero hackboard inclusive teaching introductory courses leaderboard learning LTI microlearning motivation online teaching pedagogy qualitative REST rigor rock band self-determination SQL Ultra Navigation Zichermann

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