Gamification and Gameful Thinking for Empathy and Inclusive Campus Culture
Gamification and gameful thinking are different. Lee and Doh (2012) suggest that gamification should be defined more narrowly to include …
Gamification and gameful thinking are different. Lee and Doh (2012) suggest that gamification should be defined more narrowly to include …
One of trepidations that students carry into introductory STEM courses is that the learning will be hard, perhaps too hard. …
Annotated Bibliography Aguilar, S., Holman, C., & Fishman, B. (2013). Leveling-Up: Evolving Game-Inspired University Course Design (pp. 46–52). Presented at …
The study of gamification requires the investigation of engagement. There may be many reasons why students are engaged and the …
The ongoing progress in technology generated a number of surprising phenomena exposing how little we know or appreciate about what …
College courses are like games in that we have rules, challenges, scores, academic fair play. Competition is often encouraged for …