Please enjoy my list of publicly available articles and books about gameful thinking and gamification.  Many articles listed in reference lists in peer reviewed research requires paid access to journals and other resources.  This list aims at linking publicly ally available resources ready for your reading pleasure.

Aguilar, S., Fishman, B., Holman, C. (2013). Leveling-Up: Evolving Game-Inspired University Course Design. Paper for Games+Learning+Society Conference 9.0. University of Wisconsin-Madison. Madison, WI.

Kim  B. (2015) . Understanding Gamification, American Library Association TechSource, 2015. / Library Technology Report 51(2), 2015. Download PDF

Deterding, S. (2016). Make-Believe in Gameful and Playful Design. In Turner, P. & Harviainen, J.T. (eds.), Digital Make-Believe (pp. 101–124). Dordrecht: Springer.

Deterding, S. (2016). Contextual Autonomy Support in Video Game Play: A Grounded Theory. Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems – CHI’16. New York: ACM Press. Honorable mention, top 4% of submissions.

Minear, M., Deterding, S., Devlin, S. (2016). Gamification design for motivating and measuring modal shift. Paper presented at the 11th ITS European Congress, Glasgow, Scotland, 6-9 June 2016.

Deterding, S. (2016). How to Embarrass Yourself in Public Unashamedly. Paper presented at the CHI 2016 Workshop Pervasive Play, May 7, 2016, San Jose, CA.

Deterding, S. (2016). Gameplay: Map or Frame?. Paper presented at the CHI 2016 Workshop Games as HCI Method, May 8, 2016, San Jose, CA.

Deterding, S. (2015). A manifesto, with footnotes: A review of Miguel Sicart’s »Play Matters«. In: Game Studies 15(1), gamestudies.org/1501/articles/deterding_s.

Deterding, S. (2015). The Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video Game Play. In: Proceedings of the 10th International Conference on the Foundations of
Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. Nominated for best paper award, top 18.9% of submissions.

Deterding, S. (2015): The Lens of Intrinsic Skill Atoms: A Method for Gameful Design. In: Human-Computer Interaction 30(3–4), 294-335.

Walz, S. P. & Deterding, S. (eds.) (2015): The Gameful World: Approaches, Issues, Applications. Cambridge, MA, London: MIT Press

Deterding, S. (2016). Make-Believe in Gameful and Playful Design. In Turner, P. & Harviainen, J.T. (eds.), Digital Make-Believe (pp. 101–124). Dordrecht: Springer.

Deterding, S. (2015): The Ambiguity of Games: Histories and Discourses of the Gameful World, in Walz, S. P. & Deterding, S. (eds.), The Gameful World: Approaches, Issues, Applications (pp. 23–64). Cambridge, MA, London: MIT Press.

Walz, S. P. & Deterding, S. (2015): An Introduction to the Gameful World, in Walz, S. P. & Deterding, S. (eds.), The Gameful World: Approaches, Issues, Applications (pp. 1–14). Cambridge, MA, London: MIT Press.

Deterding, S. (2014): Eudaimonic Design, or: Six Invitations to Rethink Gamification. In: Fuchs, M., Fizek, S., Ruffino, P. and Schrape, N. (eds.): Rethinking Gamification (pp. 305–331). Lüneburg: meson press.

Deterding, S. (2013): Mediennutzungssituationen als Rahmungen: Ein Theorieangebot. In: Jandura, O. and Fahr, A. (Eds.): Theorieanpassungen in der digitalen Medienwelt (pp. 47–70). Baden-Baden: Nomos.

Deterding, S. (2016). Contextual Autonomy Support in Video Game Play: A Grounded Theory. Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems – CHI’16. New York: ACM Press. Honorable mention, top 4% of submissions.

Minear, M., Deterding, S., Devlin, S. (2016). Gamification design for motivating and measuring modal shift. Paper presented at the 11th ITS European Congress, Glasgow, Scotland, 6-9 June 2016.

Deterding, S. (2015). The Joys of Absence: Emotion, Emotion Display, and Interaction Tension in Video Game Play. In: Proceedings of Foundations of Digital Games 2015. Santa Cruz, CA: Society for the advancement of the science of digital games.

Deterding, S., Lucero, A., Holopainen, J., Min, C., Cheok, A., Walz, S. & Waern, A. (2015). Embarrassing Interactions. CHI 2015 Extended Abstracts, New York: ACM Press, 2365–2368.

Deterding, S., Cooper, S., Canossa, A., Nacke, L. E., Harteveld, C. & Whitson, J. (2015). Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI 2015 Extended Abstracts, New York: ACM Press, 2421–2424.

Fishman, B., & Deterding, S. (2013). Beyond Badges & Points: Gameful Assessment Systems for Engagement in Formal Education. Proceedings of Games Learning Society 9.0. Pittsburgh, PA: ETC Press, pp. 364–370. Final version, PDF.

Deterding, S., Dixon, D., Khaled, R. and Nacke, L. E. (2011): From Game Design Elements to Gamefulness: Defining »Gamification«. In: Mindtrek 2011 Proceedings, New York: ACM Press, 9–15.

Deterding, S., Dixon, D. Nacke, L. E., O’Hara, K., and Sicart, M. (2011): Gamification: Using Game Design Elements in Non-Gaming Contexts. In: CHI 2011 Extended Abstracts, Vancouver, BC, Canada.

Kirman, B., Deterding, S., Paavilainen, J, Björk, S. and Rao, V. (2011): Social Game Studies at CHI 2011. In: CHI 2011 Extended Abstracts, Vancouver, BC, Canada. Final version, PDF.

Deterding, S. (2009): The Game Frame. Systemizing a Goffmanian Approach to Video Game Theory. Proceedings of the DiGRA 2009 Conference »Breaking New Grounds: Innovations in Games, Play, Practice and Theory«, September 1-4, 2009, Brunel University, London, UK. Final version, PDF.

Deterding, S. (2009): Fiction as Play. Reassessing the Relation of Games, Play, and Fiction. Proceedings of the Fourth »The Philosophy of Computer Games Conference«, August 13-15, 2009 Oslo University, Oslo, Norway

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design. In: Human-Computer Interaction 30(3–4), 294-335.

Deterding, S. (2012): Gamification: designing for motivation. interactions 19(4), 14–17.

Deterding, S. (2002): Lightleid. Fight Club, Magnolia und die tränenreiche Sehnsucht nach der Eindeutigkeit. [Suffering light. Fight Club, Magnolia and the tearful yearning for certainty]. In: nach dem film 4 (October 2002). Available at: www.nachdemfilm.de/no4/det01dts.htm

Deterding, S. (2015). A manifesto, with footnotes: A review of Miguel Sicart’s »Play Matters«. In: Game Studies 15(1), gamestudies.org/1501/articles/deterding_s.

Deterding, S. (2011): Hitting the Straw Man, Missing the Parade. Review of »Fear of Knowledge: Against Relativism and Constructivism« by Paul Boghossian. In: Constructivist Foundations 6,2 (March 2011), pp. 278-281. Available at: http://www.univie.ac.at/constructivism/journal/6/2/278.deterding.

Deterding, S. (2009). Review of Elke Hemminger: The Mergence of Spaces. In: rezensionen:kommunikation:medien, September 28, 2010. Available at: http://www.rkm-journal.de/archives/3878.

Deterding, S. (2016). Gameplay: Map or Frame?. Paper presented at the CHI 2016 Workshop Games as HCI Method, May 8, 2016, San Jose, CA.

Deterding, S. (2014): Modes of Play. A Frame Analytic Account of Video Game Play. Doctoral dissertation, Hamburg University.

Deterding, S. (2013). Gameful design for learning. T+D 67,7 (2013), pp. 60-63.

Deterding, S. (2013). Skill Atoms as Design Lenses for User-Centered Gameful Design. CHI 2013 Workshop »Designing Gamification«. Final version, PDF.

Deterding, S. (2011). Situated motivational affordances of game elements: A conceptual model. CHI 2011 Workshop »Gamification«. Final version, PDF.

Deterding, S.; Khaled, R., Nacke, L. E, and Dixon, D. (2011). Gamification: Toward a Definition. CHI 2011 Workshop »Gamification«. Final version, PDF.

Deterding, S. (2010): Social Game Studies: A Workshop Report. With contributions by S. Björk, S. Dreyer, A. Järvinen, B. Kirman, J. Kücklich, J. Paavilainen, V. Rao & J. Schmidt. Hamburg: Hans Bredow Institute for Media Research 2010. Available at: http://socialgamestudies.org/report.

Prensky, M. (2010). Teaching Digital Natives: Partnering for Real Learning. London: Sage Publishers.

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